top of page
Search
feardelakindro

Ignis: Duels Of Wizards Activation Code Free

Updated: Mar 15, 2020





















































About This Game https://store.steampowered.com/app/766930/Ignis_Duels_of_Wizards/Make use of a unique fighting mechanics that enables you to control the path of every projectile. Avoid obstacles, slip past your rivals defenses and corner them to inflict a swift and deciding blow. At your disposal you have a vast arsenal of magical weaponry - cast fearsome AoE spells, bring meteors down from the sky, summon ghastly creatures for help, put weakening curses on your enemies or finish them off with spectacular ultimate attacks. Now combine it with quick, real-time and skill-demanding duel system to experience virtual wizardry like never before!Take part in the Grand Tournament - unravel a mystery behind Ignis stones and determine who is the greatest wizards of all. Choose between powerful wizards - each a master of a different arcane style with a unique set of upgradable spells and passive skills. Chill the blood in your enemies veins, watch their bodies burn in hellish flames or suck the life out of them! Whether you hear the ancient shamanic rhythms or trust in academic knowledge and alchemy, remember that there will be only one winner of the Tournament. Better make sure to be the last one standing.Test your reflex, tactical sense and high skills against other players in a variety of battle modes. Compete on diverse stages with adjustable properties like additional power-ups, barriers or ricocheting projectiles. Duel your friends on split screen to see who have truly mastered the arcane arts or join forces to triumph over constantly learning AI. Then take up the challenge and battle against other wizards all over the world... if you feel brave enough. 7aa9394dea Title: Ignis: Duels of WizardsGenre: Action, IndieDeveloper:MoonlitPublisher:MoonlitRelease Date: Demo Coming Soon Ignis: Duels Of Wizards Activation Code Free ignis duels of wizards Article: The uniqueness in games - how to find it?: MOBA games have become extremely popular over the years, with their forerunners having several millions of players. The variety of these titles took an important part in increasing their own fanbases, which appreciate what is unique in the game of their choosing. Those games usually differ by their in-game worlds, their characters with individual sets of skills and the goals that players need to achieve. Control systems are what makes them alike.MOBA games are fast-paced, so they require a great deal of concentration and commitment. The player must be entirely focused on what is happening on the screen. That’s why the controls should be as simple as possible - the fewer control keys, the less distraction from the on-screen action.That is the reason why most of these games have become rather similar in their mechanics. Considering the limitation of controls, no game was able to introduce much (if any) innovation in its steering. That was one of our main challenges during Ignis: Duels of Wizards development. We wanted our game to be unique, to stand out from the crowd of MOBA games. But without meddling with the core of the genre we wouldn't be able to show anything fresh.We’ve decided to break the rule of limiting the controls. Sure, players are controlling the wizards, but they are not only meant to simply choose spells and cast them until the enemy’s health bar runs dry. We also wanted them to come up with individual strategies, and we’ve given them the means to do so. The amount of damage that you can deal is not the sole factor deciding on the victory in a battle. During the duel you’ll need to set a strategy: you can either decide to summon support or dodge an incoming spell; when you’re wounded, you’ll need either to conjure a stone shield in front of you or cast a health regen spell. When playing most of the MOBA games players can rely only on the skills of their hero. We wanted to go further than that: we allowed our players to also modify the environment in the arena according to the strategy they have chosen or the situation they have found themselves in.Rumour has it that the death of MOBA genre is slowly approaching, considering how many of the games released between 2010 and 2018 have already terminated their server support. We believe that it’s a mistaken prediction. Some of them were too similar to each other which resulted in a decrease of their player base - instead of playing two identical games, players chose the more popular one. This tendency made us draw conclusions which helped to shape Ignis in a different way. We have used familiar mechanics and combined them with unique and extraordinary skills, which makes the gameplay easy to learn but takes time to master. That way, the players will smoothly get acquainted with the flow of the game, they’ll still experience novelty and refreshment in the genre.A popular genre still might be innovative. The MOBA gameplay is truly remarkable and resonates with a vast number of players, and even today it still hides many features to discover. It’s just the matter of the developers to hit upon a unique idea, not to repeat the well-worn ones.https://store.steampowered.com/app/766930/Ignis_Duels_of_Wizards/. Ignis Discord Channel: [discord.gg]Greetings fellow Wizards!If you'd like to learn more about Ignis: Duels of Wizards and have access to all the latest information - you are most welcome to join our Discord channel: discord.gg/eFY4ha2In there you can get to know other Ignis fans, talk to the dev team and help us come up with new ideas for game improvements!And for more info about our other games follow our Facebook page: https://www.facebook.com/moonlit.games/See you soon!. Article: Is it possible to introduce innovation to MOBA games?: Multiplayer Online Battle Arena (MOBA) scene is currently dominated by several titles. Since the early 2010s, the three giants – Defense of the Ancients, League of Legends and Smite has been ruling over this part of the gaming entertainment. No other game seems to cause a threat to them, so there is scarcely any chance to create something innovative within the genre.When speaking about MOBA games we mostly picture two opposing teams consisting of different player roles, fighting on a limited map with three different routes divided by a jungle. And this concept hasn’t really changed throughout the years. So, how do they manage not to bore their players and still keep them craving for more?It’s all about the game modes. Their variety allows players to cut the monotony of playing identical games over and over. Most of them completely change the rules, while others only freshen up the already existing gameplay. However, there is one most important factor, that can ruin even the greatest ideas when it gets changed too much.It is the balance of the game. While it may be retained in standard game modes, the new ones are not always so well thought through. Let’s take the popular “1v1” as an example. Even though the mentioned games are highly popular, their duel modes surprisingly still lack balance. The 1v1 mode in DotA may only be played as long as both players choose the same hero. On the other hand, LoL duel will be possible only if we pick champions destined for the same lane. Sure, duels in both of these games may happen in standard play-modes, mostly during laning phase, when enemy players meet one on one on a single lane, but during a “real” duel we don’t expect help from any Jungler, a supporting player who aids us from another, neighbouring lane.That is why we came to the conclusion that there is a great need for a well-balanced 1v1 mode in MOBA games. And this idea has led us to the creation of Ignis: Duels of Wizards. During the development of our game, we tried to balance both gameplay and heroes’ skills. Every character uses a different type of magic. The game offers a wide variety of skills to choose from, and it is for the players to come up with their own battle strategy. The mechanics designed in Ignis allow players to learn the fight and come up with new ideas during duels, whereas review and alter their strategy by upgrading their statistics, skills and passive abilities in between rounds. Magic in this game is universal and each player can adjust it to their needs. It all boils down to your performance on the arena, so players shouldn’t forget to get acquainted with the skills of the hero they'll be playing with.What we’d like to mention: Ignis isn’t here to dethrone the most popular MOBAs; we surely doubt any game will ever be able to do that. Our goal was to introduce innovation in a well-established genre. To make virtual duels more challenging and to stimulate creativity among the players. To entertain our gamers in a different and innovative way, unlike the well-trodden paths of the most popular MOBA games on the market. We really hope that people looking for new experiences in their favourite genre will find some freshness in our game.https://store.steampowered.com/app/766930/Ignis_Duels_of_Wizards/. Party of one: We adore League of Legends! One guy from our team was so into it, he even managed to advance to the diamond division. Competition is his middle name. He has spent whole nights battling other players. There's only one thing that didn't quite click with him, and we as a team don't appreciate it either. One tiny mistake during a 50 minute match can completely ruin your chances for victory in League of Legends. Just like one small misstep shatters your chances with the prettiest girl at the party. Um... yeah, that’s some food for thought. Anyway, we wanted to create a competitive game which could retain the pure fun of rivalry that we love in League of Legends, while making the outcome of the battles less dependent on those small slip ups. It’ll feel less stressful that way and kind of more fun, we'd say. In addition, we’ve chosen a 1v1 style of gameplay, so the players can’t blame their losses on that one friend whose mom is yelling at him to go to bed. Sorry, Chris.That's how we came up with the idea for Ignis – a magic themed battle game with a complex ranking system directly inspired by LoL. The game will offer 7 leagues, divided into 5 divisions, with the title of archmage waiting for the best of the best! Battles will use the popular “best of 3” system and players will collect special points that will grant them a chance for promotion.Oh, did we mention split-screen? Yup, we love couch gaming parties, so we're going split-screen!Hey, wanna know more about Ignis? Add the game to your wishlist to stay up to date with all future announcements!. 3... 2... 1... Ignite!: Hi people!When two wizards battle, magical projectiles, curses and summoning spells fly everywhere like deadly fireworks. This is the reality of Ignis, a battle arena game where you choose your spells and control the trajectories of your projectiles. The game is a creation of the passionate people at Deusald Studio from Cracow, Poland.The most important thing about Ignis is that it’s fast-paced. You don't spend as much time on duels as in similar online games. Short and intense - this is the motto. Be quick, be skillful, and leave your mark on the global leaderboard. Aren’t you excited?!Want to know more about Ignis? Add it to your Steam wish list and wait for the upcoming announcements!. Spell me the details: Have you ever played a fighting game like Street Fighter or Tekken? Ignis is totally unlike either of them but still offers loads of competitive fun! Choose one of many powerful wizards and take part in a competition of spells! Make no mistake, this is no spelling competition. Ignis is epic, spectacular and - above all – magical!Let's get into the details, shall we? Every character has one unique passive ability, a few spells and one ultimate incantation available to use. Wizards can launch projectiles, which serves as a basic means of damaging your opponent, or his pride at least. In case of a magical barrage, you can always hide behind a magical barrier or use a summoned familiar as cannon fodder.There are four types of spells in Ignis: The Magic of Destruction, which is pretty self explainatory. The Magic of Life restores health, creates barriers and buffs characters, The Magic of Nature allows the user to transform the terrain and to control... well, nature. Lastly, there's The Magic of Secrets, which involves curses. All four categories are very diverse on their own. For example, The Magic of Nature can be used to create defensive blocks or attack the enemy with vines or even spawn a destructive black hole.Every type of magic also has its flaws. It's super tough to battle against a skilled shaman but his cursing abilities aren't as relevant as one might think. The Magic of Secrets is a powerful force that can change the course of battle in no time but it actually needs a bit of luck to take effect on the opponent! So remember – even the mightiest foe has a weakness that can be used against him.If you want to know more about the magical nature of Ignis, please add the game to your wishlist and stay up to date with all future announcements!. Article: Why is lore an important factor of every game?: This article contains a teeny-tiny spoiler of Q.U.B.E. ending! If you haven’t played it yet – you’ve been warned!Back in 2003, when the book Masters of Doom was released, an American programmer – John D. Carmack – used an extremely risky statement, saying that the storyline in video games is just like the one in porno movies: “it’s expected to be there, but it’s not that important”. This declaration is even more shocking, considering how many wonderful and innovative lore-based titles had been released by that time (e.g. TES III: Morrowind, Baldur’s Gate or Fallout).How does it look in practice, though? Most of the multiplayer titles are focused mostly on the gameplay itself, alongside with climbing the ranking ladder - if the player’s into the competitive part of it. What’s more – some of the single player games explain nothing more but controls and the main goal. Games focused on competing with other players don’t really need to explain what our characters’ motives nor answer questions like “why are we here?” and “what’s the story behind it?”.But they do anyway!A purpose, a character and a place are enough to tell a story, even if a game isn’t doing it directly. Famous Tetris and Tic Tac Toe are the best examples of games without any background that just focus on getting the best score. By all means, some researchers are still looking for a proof of a tale in those titles, but it’s a topic for a whole new article.Q.U.B.E. seems to be only a logical game. We don’t have any information nor any context to begin with. The player even needs to learn the controls by himself. All we have to do is to find the exit. But this goal is exactly what the story is. After dealing with all puzzles and reaching the very end of the game, we discover that space located base was only the beginning of our journey. The game doesn’t give many answers but raises extra questions that are being answered in the second part of the series.Let’s take a look at the latest EA’a release – Apex Legends. To do this we need to focus on the roots of the battle royale genre. The concept, for that sort of gameplay, has been commenced in Japanese movie (actually titled Battle Royale), and later popularized by Suzanne Collins’ The Hunger Games and its movie adaptation. As we know from the book – every single character has their own interests in winning. Sometimes they might be full of empathy, sometimes - disgustingly selfish and concentrating only on the prize. We can find an identical condition in Apex. The only information given to the player is an explanation of the reason why all the playable figures compete on the arena. Rest of the backstory is being refined by every playing individual; thanks to this factor every character becomes even more one-of-a-kind hero, making every match unprecedented, expanding the story of their characters.Blizzard’s Overwatch or Riot Games’ League of Legends use a completely different method in creating lore. Can someone imagine Overwatch without all of its cinematics? Or LOL without all the narrative content that accompanies the release of a new champion?Ignis: Duels of Wizards is way more comparable to those two than the Apex. The game might be focused on magical fights, but it doesn’t mean there are no reasons for joining the challenge. One of the modes takes players for an unusual journey that allows them to discover the secrets hidden in the wizards’ past. The game doesn’t introduce tons of characters but limits itself to few, so it’s easier for the player to identify with one of them. We hope to satisfy both type of players – those who care about the gameplay and those who are interested in discovering a new story.The lore doesn’t seem to be a crucial factor in most games. There are also players who find the story not interesting at all. For others, exploring the lore is the main reason to play the game in the first place. Nowadays every game has a story. It’s an element that makes most of the people attracted and focused. Things that are possible to imagine and relate to are kept in our memory much easier than the ones that are not playing on our emotions and empathy. That’s why most of the players have a pleasant flashback in the back of their minds when thinking about a particular title. Maybe – just like in Carmack’s case – it’s a risky statement, but every game needs lore. The game community would be awfully empty without stories to talk about.https://store.steampowered.com/app/766930/Ignis_Duels_of_Wizards/

0 views0 comments

Recent Posts

See All

Live Styler 15

The Live-Styler is a fully equipped, software based computer organ. With it you can optionally operate 3 top manuals, 2 middle manuals, 2...

コメント


bottom of page